PROJECT FILES (Blender 5.1+)
SVD
Two nodes in one week is starting to feel ridiculous. Is this the new status quo? If so, I could get behind it. First, a few days ago, we got the Raycast Node for shading - and now…
The Matrix SVD Node!
Now, nodes that work on matrices tend to be a bit harder to conceptualize. Linear algebra is wack. Let’s break it down.
Imagine a 3D transformation (centered - without translation) as a matrix. This transformation can be any combination of:
- Rotation
- Scaling/Shear
Easy enough.
But! Now suppose I gave you a pre-made matrix $M$, and asked you to reverse the process. To recover the rotation and scaling/stretching that makes it up. How would you do that? Well that’s what this node is for 😃
Given some transformation (a matrix) $M$, the SVD decomposition gives us:
\[M = U\Sigma V^{T}\]
Specifically, $U$ is an orthogonal matrix, $\Sigma$ is a diagonal matrix, and $V$ is also an orthogonal matrix. In human speak:
- $U \text{ } \& \text{ } V^{T}$ encode the rotation
- $\Sigma$ encodes the scaling/shear
It turns out this is the core ingredient for something called Principle Component Analysis - a.k.a the solution to:
- Finding the minimum bounding box of a mesh
- Aligning a mesh naturally to the $XYZ$ coordinate system
- Finding the ‘ground plane’ of a point cloud
Watch the video. it will make more sense then (hopefully).


