Compatibility
- Blender: 4.5-5.0
- Windows: x86/64 architecture and Nvidia GPU (30xx or 40xx series NOT 50xx Blackwell)
- MacOS and Linux: unsupported.
Common Issues & Tips
- Holes in Point Cloud - shoot with better coverage - capturing all angles. Fewer good photos > many bad photos.
- Out of VRAM - reduce FPS (less images), resolution, and quality level.
- GPU Compatibility - Must be an Nvidia GPU (NOT 50xx Blackwell).
- Too Many Frames - redundancy isn't always a good thing. Avoid adding extra compute time with near-duplicate photos.
- Choosing Confidence - just as you are confident, so too should your level be. Think of confidence as rejection of point outliers.
- Point Density - I recommend adding only as many points as are necessary. No need to introduce weaker outlier features.
Tutorials